Sometimes the structure of Readers and Writers Workshop and elementary grades literacy instruction can feel confining to ES teachers. With the plethora of iPad apps available to ES teachers for conferring and conferencing with students, self and peer editing, and publishing dynamic multimedia pieces, literacy instruction can be shifted to include additional digital fluencies and instructional technologies. This hands-on, iPad-centric session will provide the ES teacher with a number of tools, techniques, and apps being used to transform ES literacy instruction. To get the most out of this session it is recommended that participants bring an iPad. A list of apps will be given to participants prior to the session.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
The Horizon Report highlighted Gaming as a major education trend to watch in the coming years. However, there are already several platforms available for gaming that exist and are successful right now. Minecraft is one of those games that has taken the entire world by storm, and other major gaming companies like Valve are starting to buy in to the fact that games are here in schools to stay.
With the majority of our students on gaming platforms outside of school, how do we leverage this as a learning space and how do we ask meaningful questions with the existing games, without taking the fun out of it?
This workshop will introduce some great games for learning and share some ideas on how they can be best used in the classroom.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
In this session, I will demonstrate how the versatility of Google Form makes it a nearly perfect tool to serve pedagogical, administrative and logistic purposes in the 21st century classroom. It is recommended that you bring your laptop or iPad to this session for a bit of hands on time.
I work at the university and I typically begin my lessons by projecting a Google form on the screen for taking attendance and I embed the associated spreadsheet on the course site for students to check their own attendance. In my writing-heavy courses, practically all in-class writing tasks are designed with Google forms. Using their own wifi-enabled devices, my students submit their writings and study each other’s work on the big projector screen for in-class discussion. I used to download javascripts to write online quizzes; now I write them exclusively with Google forms, and install an auto-grading script on the spreadsheets to calculate student scores and email the reports to them. I conduct in-class polls for instant feedback and set up spreadsheets with simple formulas to automate calculations for real time announcements of poll results. Using Google Form, I also track assignments, collect information, and administer in-class tests.
Come and learn some tips & tricks to take your Google Forms & Spreadsheet use to the next level.
Target Audience -Upper Primary through Secondary Teachers
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
To demonstrate how to set up the Edmodo LMS to transform institutional workflow by taking the successful innovations that Edmodo has developed and targeted for classroom use, and applying them to the administrative and operational environment to streamline institutional communication, cooperation, and collaboration for a more efficient, simpler, and ultimately more productive workplace.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
We will demonstrate a number of extensions for moodle that have been developed and evolved within ESF over the last few years. The goal of the extensions is to grow the adoption and use of moodle by matching the workflow of teachers, making course creation meaningful and quicker for them, and encouraging participation from students.
Tools to be shown include:
· Badger for awarding and displaying badges for student achievement
· Quickstructure for improving the visual impact of a course for learners
· Sharedropbox for peer review and reflection of student work
The extensions have been used widely across the foundations 20+ schools in Hong Kong - the presentation will focus on examples of their use at a range of Secondary levels and across a range of applications.
The extensions are available publicly and can be added to your own moodle 2.2+ installations.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
iBooks Author has made the process of becoming a published author as easy as drag-and-drop. But there is more to iBooks Author than just taking your existing content and transferring it into a digital product.
iBooks Author enables us to make the process of reading of a book into a more interactive experience. Essentially, it allows us to make books more like apps.
In this workshop, Keri-Lee will demonstrate exactly what is possible with iBooks Author by sharing examples of iBooks that model great interactivity. She will provide handy tips on how to get started, and direct participants to resources that will help them along their journey to becoming published authors.
Keri-Lee will help participants begin experimenting with their own book, which will require iBooks Author to be downloaded on prior to the workshop. The workshop is targeted towards K-12 educators, across all subject areas.
MacBook Pro's will be provided for participants to use during the session.
(of course people are encouraged to bring their own...)
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
“Integrating Technology to Enhance Learning in the Early Years” is a session geared for teachers of grades Pre-K through 3rd grade. This session combines specific “Take Away Lessons” ready for immediate use, active audience engagement in the brainstorming of ideas, sharing of specific technology tools, and opportunities for learning between session participants. The theme of the presentation is that technology enables all teachers to do what is most valuable in our profession... to make the learning moment a better one.
As an introduction we will examine the growing shift away from the teacher as a disseminator of information to a teacher as a facilitator and an enabler. From this launching pad we will look at several examples of the ways that technology can enhance this transition. We will examine 10 scenarios for integrating technology into the classroom. In each situation we will detail the hardware and software needed, the logistical challenges, and strategies for optimal success.
Included in the presentation is a list of the best digital tools for young learners, especially creativity tools and other Web 2.0 tools. This includes digital social networking on the web, for both our teachers and our early learners.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
Life is breathing and living. The young generation growing up now find their life intertwined with technology. How do youth today know how to use technology to enhance their life skills and not rely on it to survive? How do developing skills in school settings transfer to real life settings?
Real Time:
- How does youth manage their time?
- How do we keep things real for the youth?
Real Talk:
- How do we talk the talk?
- How can youth communicate to the rest of the world?
Real Life:
- Why do learning spaces matter and connect to other spaces of life?
- How can we encourage development of organization and prioritization skills?
Real Search:
- How do we encourage research and inquiry?
- Why should we motivating and inspiring each youth to think about their dreams and where their life is going?
Audience will bring away:
• ideas to connect their educational environment to the youth they are educating
• thoughts on how what educators teach today is relevant to the lives of their students and how to prepare them for their lives beyond content knowledge
• reflection on what life skills are and how technology can enhance them and not replace them
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
Moodle is an established platform for secondary schools and higher education but what about primary schools?
In this session I will be showing a very successful example of moodle use in a Primary School with students aged 5 - 11. The session will focus on the following things:
- Making moodle friendly for younger learners
- Creating a learning community
- Seamless integration of Google Apps
- Reducing the number of logins students have using single sign on
- Engaging staff CPD
- Making students the content creators and creating an online workspace for students
- Using moodle as glue for all our web based resources. Integrating everything.
Time will be given to attendees to explore at ESF Primary moodle site and to see the great things that both teachers and students are creating and collaborating on.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
Join Wendy as we take the reader's and writer's workshop model in language arts and go digital! We'll explore best practices in writing and organizing your mini-lessons, using Docs collaborative writing features for your writing partners, Drive to organize your lesson world, Forms to collect summarization and reading logs, and Presentations for brainstorming.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
Challenge based learning (CBL) moves teaching away from the traditional pedagogy that academic content is a body of precepts, which need to be memorized, and into a deeper understanding--one which gives students more control in situations that involve quantitative and spatial reasoning.
Geometry students were challenged to analyze the Hong Kong Cage home phenomena through a multi-disciplinary and mathematical exploration. The challenge gave students the opportunity to see how using the power of mathematics within a socio-economic context to assess, synthesize, and interpret information can improve the world around them.
This workshop leads to a dissemination on how students engaged in a global education perspective can understand how specific academic skills can be applied to the global market place.
The workshop includes take-away student exemplars and teacher templates.
Target Audience
Suitable for all teachers, this workshop will be of particular interest to those considering shifting the educational paradigm.Lesson templates and student examples are from the middle to high school level mathematics classes, but are adaptable to fit the needs of students across all grade levels and academic subjects.
In this workshop participants will:
1. Learn and discuss how CBL emphasizes the student's ability to access, interpret and synthesize information.
2. Develop Big Ideas to initiate a CBL project and learn how to overcome the challenges.
3. Explore and learn to use Google apps that support and assess CBL projects.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
Many of us use Twitter for news headlines, engaging in a professional learning network or even catching up on entertainment news. It can also be a valuable learning tool for students. I have been using Twitter with my kindergarten class to share their work with parents and also write a daily morning message. Integrated with our classroom iPads, it has become a seamless way for us to share work and ideas. It can also be a powerful way to communicate with a buddy class somewhere else on the other side of the world.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
Participants will see how students and teachers can easily create their own website to enhance learning in a digital world. Participants will see websites of teachers and students of all tech abilities and how they can be easily integrated into the classroom and beyond.
Demonstrations will be made using Weebly.com. With the assistance of the workshop leaders, participants will create their own Weebly account.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
In the UK at least there is a crisis. What might be some of the reactions to this and possible outcomes from it? Where might that leave ICT curriculum leaders? Answering these questions may point to how curricular may need to change and asks the bigger question of how an ICT curriculum stays relevant when technology is constantly changing?
What does it take to be ""good"" at technology?
How is this currently judged in many schools?
What is the validity of these assessment frameworks in the 21st Century?
Are there more useful approaches that are "future proofed"?
In this session attendees will examine approaches to structuring and assessing ICT skills in a secondary school context.
Understanding Digital Kids/Youth/Learners
Kids today are using digital technology constantly. How does this change the way they think and learn? What does it mean for educators?
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
Computers are really good at performing repetitive tasks, calculating without error, and managing large sets of data. One of the most important skills to develop in our students is deciding when and how to use a computer to work more efficiently or quickly than is otherwise possible. This set of skills is part of a topic known as computational thinking. It is a way to help students see the bigger picture of skills we are teaching them in math and science.
Introducing opportunities for students to apply and explore computational thinking concepts is now easier than ever. There are many ways to help students learn how to make computers perform calculations so that the students can focus on figuring out what the numbers mean. This also allows students that have previously been frustrated by mental calculation to get back into the game of understanding abstract ideas and solving problems.
This workshop will share a number of simple ways to introduce computational thinking to students in math and science classes at the middle or high school level. Participants will work through example problems they can use with their students, see examples of how students have used these tools to demonstrate their understanding, and brainstorm ways to include computational thinking activities within existing curriculum. Participants will be able to download all program code and other files used in the workshop.
Tools will include spreadsheets, the program Geogebra www.geogebra.org Python www.python.org ,a free and resource-rich programming language. Participants may want to download Geogebra and Python 2.7 to their computers before the workshop.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
For the past 3 years, RCHK has used an exciting concept for the PYP Exhibition. The year 6 students used the medium of film to express their ideas and to document the action they planned and implemented, relating to an inquiry of their choice.
The rationale was to provide opportunities for the students to demonstrate each of the 5 essential elements of the PYP, whilst calling upon all 5 of the transdiciplinary skill areas, as appropriate, during their inquiry.
In addition the students further developed their media skills by using media language, symbols and text. Without a doubt all the year 6 students developed their digital literacy skills, ability and knowledge during the inquiry process.
In this presentation we will guide you through the process to transform the PYP Exhibition into a Film Festival, seen from both the curriculum point of view, and from the ICT aspect.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
Nowadays cameras comes in every form, shape and quality.
With some basic knowledge they can all make decent and usable video.
The workshop will provide you with some basic camera tricks that could improve the video shooting for your classroom projects.
Bring your own device(s) and find out how to get the most out of them.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
This workshop will demonstrate how Chatsworth Orchard campus uses Google Apps for Elementary ePortfolios - as a workspace, storage area and tool for demonstrating learning.
Participants will be given a fully ready working template to start with ePortfolios in their classrooms and a short discussion on the challenges and successes with ePortfolios will be part of this workshop.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
The National Association for the Education of Young Children (NAEYC) and the Fred Rogers Center released a joint statement on technology and interactive media as early childhood educational tools in January 2012. This new statement confirms what many of us have know for years: educational media & technology can be integrated into early learning environments in a way that is both appropriate and beneficial. But what is appropriate for this age group at school?
Come share ideas and resources that can help us find the learning potential of new tools and resources when working with our early learners. Discuss ways to make connections to the important instruction and learning that needs to happen in the first years at school and the academic skills our students require to succeed at school and in the future.
This session will be a sharing of ideas, questions, and an open discussion with the intent to continue the collaboration online after you leave the conference.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
From Alpha to Omega: How the geeky teacher has turned the tables on what it means to be a role model.
Presenter: Andrew Harnett
Throughout my life I have been a geek. In the 80’s and 90’s, this was deemed uncool. However, this is a very cool status for Generation D students. The jock is now on the same playing field as the geek in the elementary classroom. This session is a case study on best practices to support Generation D students in their learning. The session highlights using the Google suite of apps, e-portfolio’s and collaborative web 2.0 tools to support inquiry. Participants will take away new tools, teaching techniques and geeky things to engage elementary students in learning. Student and teacher exemplars, as well as lessons, will be made available for participants to reference.
The presenter will demonstrate how:
* To engage students using one’s own personal history and life experiences
* To help students succeed using geeky activities, morals and principles
* Being different is the way forward
This workshop will:
1. Highlight the Google suit, Google Moderator, Blogger, and Picassa Web Albums tools to support discussions and learning.
2. Show participants how to use collaborative web 2.0 tools
2. Help participants Identify one’s own level of geekiness using a Geek inventory
3. Discuss how to use personal history effectively to reach students
Target Audience
This presentation is targeted towards elementary and primary school teachers, however, specialists may benefit from the workshop.
It’s time to even the playing field with the jocks.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
The Social Studies department at HKIS Middle School has made an effort to integrate games-based learning into various aspects of our curriculum. Delegates will hear an overview of our journey into this area, including the pedagogical background and our initial concerns and goals, and then I'll share some successes and failures. Delegates will walk away with a large bank of resources to draw from and a framework for how to implement this in their own courses. I will also share about how I've adapted the idea of "gamification of homework" into my classroom, which would fit in any middle school class regardless of discipline.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
At Renaissance College, Year 6 students are introduced to a 1 to 1 laptop programme. With any new technology, the students have to be aware of the responsibility that comes with using such a powerful tool.
The aim of this presentation is to share how we prepared the students to be responsible digital citizens. We will take you through the steps of how we incorporated the many aspects of using laptops safely, focusing on the issues of Cyber bullying, Digital footprint, Digital hygiene, Security, Balance, Academic honesty and Digital ID.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
This session will showcase of various websites, videos, games, activities, worksheets and articles dealing with Digital Citizenship. Practical examples of ways in which you could integrate this material into your school curriculum directly (student assessment tasks) and indirectly (A Digital Citizenship Week). Focusing on material for Secondary students but not forgetting Primary students and Parents. Digital Citizenship issues covered to include: Cyber bullying, Sexting, Posting images online, Citing Sources & Plagiarism, Social Networks, Staying Safe On-Line, Netiquette, Social Media profiles and college applications, Internet Scams etc
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
Do you feel like your students fail to fully engage and build upon the red lines, scribbles and notes that you jot down on their essays? In this session, use video to provide active feedback on writing by combining visual and auditory learning with video essay feedback.
This session will consist of two parts. 1) How to .. 2) The purpose behind the technique.
Participants will view digitized videos of feedback on writing and compare them to hand written comments or even to electronic feedback, assessing the pros and the cons of each. Please bring an iPad or a laptop if you are able to do so.
Experiment with technologies like EduCreations and Quicktime screencasts as tools to creating real time video feedback. This will be a hands-on workshop and all participants are encouraged to bring computers and/or iPads and stylus. By the conclusion of the session participants will have the basic skills to create their own video feedback sessions for their students and will understand the fundamental benefits that can be derived from this process.
See (http://tinyurl.com/d7j9bbv) for an example using educreations, and here (http://tinyurl.com/d3jwcnv) using quicktime. "
Intended Audience: Grades 4-12
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
Making apps for iPads and other platforms used to be something that required difficult coding and was not possible with Primary aged students.
Not any more!
In this session I will introduce free tools for Mac and Windows that allow students to explore their creativity in creating cross platform apps for iPad, iPod touch, iPhone, Android, Windows and Mac through drag and drop visual programming.
In the last year a group of ESF primary students in Y5 and Y6 have been learning to create their own apps and have some of their creations now ready for submission to the iTunes app store, Google Play store, Windows Store and Mac appstore. This project has grown to include students in several schools who are working collaboratively online through their projects. These tools are some of the best applications of maths skills that I have seen.
I will share some of their apps and the story of their learning. Attendees will get an initial taste of how to use the tools and can take away resources to get started making their own apps or to work with groups of students in schools.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
This session explores teacher development systems and instructional design strategies used at the Canadian International School of Hong (#cdnishk) to support faculty in their pedagogical progression with Moodle - a learning platform used to support the MYP and DP program.
Delegates will have an opportunity to:
- discuss successful approaches to professional development
- explore 'real' examples of personalised learning
- deconstruct 'better' course designs
- learn how cloud tools such as Evernote, SoundCloud, GApps can be purposefully integrated
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
Some students enjoy speaking up in class and others don't? Why is this? How can we promote more students to share their ideas? This workshop will briefly present research on face-to-face and virtual discussions. It will provide classroom examples and encourage educators to try different ways to reach their students through different modes of class discussions. Participants will apply their learning in this session by engaging in both face-to-face and virtual discussions. Additionally participants will reflect on the uses of face-to-face and virtual discussions and discuss ways to start using this in their classrooms.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
In the 21st Century it's not just the geek that is the new chic! Lifelong Learning is also taking on increased value within organizations that wish to be learning communities, and in the connections between school and beyond. Are we all digitally literate in this digital age? How do we as educators keep up, add value, and evaluate successes (or learn from failures)? This session will explore what is required to be a digitally literate teacher and what schools can and should be doing to support digital literacy within its teachers and students as lifelong learners. A formal in-school digital literacy certification system will be presented, aligned to curriculum needs, structural possibilities, online connections, and valued learning outcomes. It's a wonderful time to be an educator and this presentation seeks to add substance to this.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
Students usually have lessons in the classroom and then go home to practice where help is not always available. In the flipped classroom, the skill is presented in an online forum and children come to school with questions and ready to practice. The practice then occurs with guidance from the teacher. How can this be applied in a primary school? This presentation will explore an action research project focused on teaching specific numeracy skills using the flipped classroom approach. The discussion will include the methodology used, the successes and pitfalls and the results.
The presenter will demonstrate:
· An action research project
· How to set up a flipped classroom for numeracy
· Demonstrate how to create numeracy lessons using the app Explain Everything
· Provide participants access to sample lessons
In this workshop, participants will:
· Discuss integration of the flipped classroom module
· Learn how to use the Explain Everything app to create online lessons
Target Audience:
This presentation is suitable for primary school teachers and primary school specialists.
Required Materials:
Participants need a laptop or iPad. iPads will be available for participants to use during the workshop.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
This presentation will focus on the features of MOODLE that enable teachers to create a course in which students are in control of their own learning. Through interactive lessons, journals, feedback forums, quizzes and most importantly completion tracking, MOODLE becomes a tool to help students become independent and reflective learners. Using MOODLE, the role of the teacher can be redefined to that of an education coach that can monitor and advise students through every stage of the learning cycle. This workshop is for teachers who wish to use MOODLE beyond its file sharing and assignment uploading capabilities and as a way to create a truly student centred blended learning environment. This workshop would be particularly useful for IB DP teachers.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
A humanities teacher from a local secondary school in Hong Kong will share his attempt at using 21st century technology in motivating learning within a local context. Dispelling stereotypes of local school curriculums as traditional and rote centered, the humanities department at Law Ting Pong Secondary School will share and discuss their successes and challenges in motivating learning within a local context. A SWOT analysis will be used to present the challenges and opportunities faced in implementing IT in a local secondary school. Emphasis will be placed on curriculum and the ways technology has propelled project learning and critical thinking within a local humanities curriculum.
In this workshop, participants will be engage in activities and discussions where they will differentiate the various roles and purposes of curriculum in enhancing student learning. Participants will also examine the role IT plays in stimulating student-centered learning in the humanities context.
Target Audience
This presentation is targeted towards all secondary school educators. Primary school and other level educators are also welcome to attend.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
We all know how important a website can be… more importantly how significant a website can be to communicate learning with students’ parents and families. In the early years of school parents often say that their children are unable or choose not to explain what they did at school. As educators we all know that our time is precious but sharing the students’ learning with their parents opens up the doors to our classroom and creates a dialogue and sharing between students, teachers, parents and their families. A class website helps overcome these barriers and shares their learning with parents and families. But how easy is it to create a class website?
This workshop aims to talk about the effectiveness of a class website - as a form of communication - and show you the basics of how to set up your own class website, quickly and efficiently and how to maintain it with minimal effort. We will look at several web-based platforms to do this with but an emphasis on using, designing and building your own class Weebly as a tool for communication. We will begin building it from scratch with a look at how to create, design and edit pages, add text, photos and embed documents. We will look at how to use your website to survey your class parents and add a class blog to it as well! and for some fun we will investigate some web-based tools to add glitz and glamour to your class website easily.
This workshop is aimed at early years teachers or people new to building a website or Weebly. Bring your laptop, an open-mind and a sense of fun!
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
This presentation highlights innovative, interactive and creative ways to teach copyright awareness to elementary students. Using digital photography, music recording and movie editing software students will create digital products based on books. Students contact the illustrators and authors to ask permission to use their work either before or after making the product. The correspondence is used to learn about copyright. Simultaneously students experience the creator's side of copyright as they are taken through a project where they are the creators of copyrighted cartoon characters. They will copyright protect and market their very own branded product.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
Programming is more than just computer science or mathematics, it is all about creativity! Using freely available tools and resources we can create creative interdisciplinary subjects.
In this workshop the presenter will introduce several popular platforms/tools that allow students to start programming visually in only one lesson.
Attendees will get to experience how creativity can be channeled using processing, openframeworks and Max/MSP
Related topic: Interactive Arts, data visualization, Processing, Max/MSP
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
Learning how to learn is a lifelong skill and fundamental to all aspects of education but it is also a complex process impacted upon by the relationships between learners and what they are learning, and the relationships between learners and their attitudes towards technology. However, in the quest for technology to be seamless, integrated, and ubiquitous in our classrooms, are we missing the opportunity to play and discover how things work? To think critically, creatively and outside the box? And do we want our learners to be passive or active creators of knowledge? As increasing criticism is directed at schools for killing cultures of creativity and innovation, why not challenge your assumptions about what you think creativity and innovation look like and join us for a spot of tinkering. When you allow learners to tinker you empower them to take control and learning how to learn becomes something which is joyful, obvious, audible, inclusive and addictive.
The session will be fully hands-on and model how MaKey MaKey can be introduced to learners, and how projects can be developed regardless of how confident and competent participants might feel in their own tinkering ability.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
This presentation will focus on using e-Learning activities to build depth of understanding and create social construction of knowledge. The presenters will share their experience in creating and managing a variety of activities to extend learning beyond the limitations of face-to-face teaching.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
In this session attendees will hear how Grade 3 at ISS International School in Singapore integrated Minecraft (a 3D sandbox environment game) into a PYP Unit of Inquiry (How We Organize Ourselves).
We will share:
Our planning of this Unit of Inquiry.
The Technology planning behind the Unit of Inquiry (including a brief explanation on what Minecraft is!).
Our reasons for attempting this Unit of Inquiry.
Our Formative and Summative Assessments.
Our Reflection Process (both for students throughout UOI and Teachers using the PYP Planner).
Student samples from this Unit of Inquiry.
Reflections on the journey.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
CDNIS started the iPad journey in 2011 with a three-tiered approach;
1. Individual teacher exploration
2. Class set availability
3. Grade level implementation
In this presentation, we will share the use of the iPad in supporting curriculum development and examples of good classroom practices. We will offer our experience of using Apple Configurator in iPad deployment. The process of app selecting, purchasing and gifting and the strategies of storing and choosing accessories will be discussed.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
Create Marvel-Style Comic Books for the iPad - What happens when you blend a MacBook, Comic Life, Apple's iBook Author and Keynote? Nothing, unless you add a motivated teacher and students ready to learn how to create multi-media comic books (graphic novels) in the vein of Marvel Comics!
MacBook is highly recommended to have a “hands-on” experience, with iBook Author (Mac App Store) and Comic Life Demo (http://comiclife.com/) downloaded before the session.
Intended Audience: 6-12th Grade; Beginner
iPads will be available to use during the session.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
We will walk delegates through a Y11 Humanities unit of work that attempts to offer truly personalised pathways for students. The unit uses a Moodle 2 course page as a foundation, utilising the Conditional Activities feature to manage progression through the unit and simultaneously ensure rigour. The unit’s vision is that students are more engaged because they are able to pick their own approach, the teacher is unchained from the whiteboard allowing more time with individual students and learning is improved by allowing students to take ownership of their progression and learn in their preferred ways.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
I will be presenting my experiences of piloting a unit of work that introduces students to designing mobile applications.
Delegates will get to see the students testing their completed applications with their intended audience.
They will get introduced, very briefly, to the MYP design cycle and how this is used to create the application
They will get to see the App Inventor software that is used to support the course.
They will be shown examples of some of the design thinking that has gone into making the apps.
They will get a chance to consider how this course fits in with the vertical and horizontal school curriculum
At the end, delegates, will leave with some great ideas to use App Inventor and the design of mobile apps as a vehicle for creating inter-disciplinary learning.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
This session is for Technology Facilitators and PhysEd teachers who are keen to learn about using the latest technology with their classes. Teachers will leave with information and resources that can be used immediately when they return to their home school.
We will discuss and demonstrate:
· How different technology tools can assist integration and make it meaningful for students.
· Examples of how technology looks and is used with real students.
· How and why technology can be used effectively and go beyond the use of pens and notebooks in the PE context.
Workshop Objectives:
At the end of this session, participants will better understand: -
1. How technology can be used:
· For addressing fundamental instructional goals.
· As an effective student motivational tool.
2. The collaboration required between the Technology Facilitator and the classroom teacher.
· Planning and developing curriculum
· Choosing the right tech tools
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
As educators, we are all committed to integrating ICT into the curriculum. Having iPads as an ICT tool allows for this to happen naturally for children in the early years of their learning. We will explore the use of apps that allow children to develop their mathematical understanding further in the classroom, across all areas of Mathematics. As well as apps that can be used for recording new mathematical understandings so they can be shared with their peers, teachers and parents.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
Play-based learning is an integral part of the early years education. To further engage students’ interests in learning, using gesture-based technology such as the Kinect2Scratch can be a cost-effective and fun way to enhance some of the many attributes of Play-based Learning.
This session will introduce the Kinect2Scratch environment and its set up. We will demonstrate sample programs that encourage student inquires and discoveries, and to provide creative language and numeracy learning. Teachers’ facilitating roles in this environment will also be discussed and realized.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
Mobile technologies have given us the unprecedented ability to connect, create and share with the world. When aligned with sound pedagogy, these devices have the potential to transform student learning experiences, anytime, anywhere. This presentation will explore the tangible ways in which the iPad is redefining teaching and learning at Shekou International School in Shenzhen.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
The digital development of today gives everybody an opportunity to express themselves using moving images (video) to make statements and publish it online for everybody to watch, meaning that the amount of homemade videos accessible is continually growing, but the quality of most of it is poor, not to say disgraceful.
A lot of younger people think they can run around with their iPhone, iPad or a video camera for ten minutes filming around, add some music on the computer and upload it to youtube, and then it is great film art.
With this in mind, it is now the time to act and realize there is a need for education in the language of film, in film analysis and film history.
My experience is that many teachers are afraid of starting a video project in the classroom because of insufficient knowledge about how to handle the camera and the editing.
The aim of this workshop is to encourage teachers to start looking into this subject and start using video as a tool for storytelling in the classroom, and will give you some tools how to analyze short films and documentaries to make the used camera work, editing methods and the construction of the story visible, helping both you as a teacher and the students to improve their storytelling abilities.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf