(Warning - adding this event to your Shed schedule does not mean that you are enrolled)
The first day is what we call "Basic Training--" we do everything to get you ready to rock all 6 Google Apps EDU Certified Trainer Exams! We review each core Google App, their corresponding Exam, and use engaging techniques to review, prepare, and be all ready to take the six exams on your own time (note: each exam takes approximately 90 minutes to take.) We review the "tough" questions and take the time to dig into any confusing topics for participants with a fun Review Game with Google schwag!
(Warning - adding this event to your Shed schedule does not mean that you are enrolled)
(Warning - adding this event to your Shed schedule does not mean that you are enrolled)
This workshop is designed for beginners and will cover the basic introductory steps of iPad use. It will be a hands on workshop.Please indicate when you purchase your ticket if you will be bringing your own iPad and we will advise you what apps you need to load.Participants will be provided with a set of resources generated from the TPACK iPads in Schools Project.We will look at:· Effective iPad use in classroom settings· How to set up and sync your iPad· Using and managing apps· How to select and review apps· Using iPads for students with special needs· iPad work flow· Creating teacher a range of made resources including screencasts, videos, screenshots and epubsThe presenter is Dr Jenny Lane
(Warning - adding this event to your Shed schedule does not mean that you are enrolled)
(Warning - adding this event to your Shed schedule does not mean that you are enrolled)
Now it's on to the "Missions!" The second day is pure workshop-- be prepared to view best practices of case studies of your professional development experience and design your own, learn bio and instructional video techniques and create two for the application, create an Exam Center account and collect all of your work in a portfolio to use professionally.
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In this keynote address Dr. Rosen will provide an overview of how the rapid pace of technology has spawned “mini generations” of learners including the iGeneration and their younger brothers and sisters in Generation “C” who are defined by their technology choices. With an emphasis on how the brain processes information, coupled with an understanding of how technology impacts brain function, Dr. Rosen will examine media and technology use across generations including the use of smartphones, social media, electronic communication and multitasking. Citing research from his own laboratory and that of researchers around the globe, Dr. Rosen will provide a picture of today’s young learner and a prescription of how to education needs to adapt teaching strategies to better educate our iGeneration and Generation C teens and children. To quote Dr. Rosen, “The technology train has left the station and it is imperative that we modify our educational models to best educate this new high-tech learner in their preferred learning environments.”
We are living in the middle of a paradigm shift that is challenging our definition of what it means to be literate. The new media revolution is different from other technology revolutions with respect to the speed with which it is infiltrating all aspects of our personal and work lives and the degree to which it is affecting how and with whom we communicate (Jenkins, 2006; Gee, 2004). We now have affordable and usable technologies that have seeded the possibilities for the creation of spaces—at home, in the community, and online—where individuals work alone or collaboratively with family and local and global peers around topics of collective interest.
Through a mix of during school, afterschool, and online spaces, DYN provides youth opportunities to develop and apply new media literacy in ways that are personally and academically meaningful to them. Guided by more experienced student peers and professional adult artists/mentors trained in elements of pedagogy, students produce digital artifacts, share their products, and demonstrate new media skills and understandings. The DYN Learning Model is specifically organized to allow students to share, showcase, and critique media projects within the DYN community. Interactions between the learner, his or her peers, and adult mentors result in an environment in which the possession and demonstration of one’s new media literacy increases status and social capital.
In this talk we will present the DYN model, provide examples of implementation in formal and informal contexts, and provide evidence of the longitudinal impact of participation in DYN on students' development as literate citizens.
The Learning Students are doing outside the classroom is deeper and more noteworthy than in the classroom
During the great debate you will have an opportunity to participate and ask questions via a special Google Moderator page.
http://tinyurl.com/21clhkdebate
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Larry Rosen
In this workshop, Dr. Rosen will expand on the notion of how young learners in the iGeneration and Generation “C” use technology and how their preferences impact learning both in the classroom and in the home. The workshop will first examine, in detail, characteristics of these new generations and how their values have been influenced by their constant immersion in technological environments. Using those values as guidelines, the workshop will take the approach that we can adopt educational models that keep the role of the teacher as expert while modifying the delivery systems to include those technologies that are already attractive to these young learners in the environments in which they learn best. Alternative models will be provided that capitalize on the unique tech-savvy nature of the iGeneration and Generation C to inspire, engage and immerse them in the learning process. These models will couple new and engaging technologies with best educational practices in providing multi-learning environments options for our new generations of student learners. Dr. Rosen will use a down-to-earth style that is both humorous and positive and will provide a solid foundation for advancing the educational experiences of students, educators and parents.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
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Fatbars have been awarded by Apple as Best Performance Apple Authorized Training Center in the Greater China Region and Hong Kong 2012.
In this workshop Fatbars will take particpant who want to push their creative skills with Apple products such as Final Cut Pro and Motion
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
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Keri-Lee Beasley
Increasingly, teachers are expected to be all things to all people: consistently relevant, engaging, with up-to-date resources and creative and innovative classroom practices, but how can busy teachers achieve the professional development necessary to meet these lofty expectations? Answer: Professional Learning Communities. Online Professional Learning Communities (PLCs) offer educators the ability to organically develop or extend their existing learning networks. Importantly, these PLCs are cultivated by individual teachers, giving the communities the focus and flexibility needed to help ensure individualized success. Through the use of tools such as Twitter, Google Reader, RSS, Diigo and blogs, teachers can access up-to-date and relevant resources and experiences that have been filtered and vetted by their own network. These PLCs are open all hours, so finding inspiration is possible any time of day or night. Anticipated learning outcomes: Guidance and assistance in developing a personalised PLC Opportunities for global collaboration Exposure to different perspectives A commitment to keeping it real creating a manageable workflow for busy educators Audience: This would suit teachers of any age group/subject area, but especially those who have yet to embark on a significant online presence.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
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Dan Meyer
We often look to the web for engaging resources — the kind of material that keeps students' attention — but the web is underutilized as a source for perplexing resources — material that puts a question in a student's head that won't leave her alone until she's answered it. Those are students who want to learn. In this hands-on workshop we'll locate sources for perplexity in our classrooms and learn the tools that will help us share them with our students.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
(Warning - adding this event to your Shed schedule does not mean that you are enrolled)
Nichole Pinkard, Ph.D.
In essence, literate in 2020 will mean being multi-literate: the ability to critically consume and produce media such as print, video, sound and screen. Of course this idea is not new. Many technologists, educators and policy makers support it. However, the blueprint for getting there is still on the drafting table.
In this workshop, Dr Pinkard will help participants contextualise their own thinking and needs of developing multi-literate youth through exposure to some of organic approaches she has been part of :
The design and use of pedagogical-based social networks
Grinding New Lenses - Systems Thinking
The design of teenage media spaces / learning spaces for digital literacies
Approaches to measuring digital literacies
The role of school and after school programs
Learning roles in child’s life
The role of mentors and creative professionals
Designing the performances spaces
Evening the playing fields to enable all forms of expressions to come to the classroom
The importance of Digital CItizenship
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
(Warning - adding this event to your Shed schedule does not mean that you are enrolled)
Jabiz Raisdana
"Nothing is original. Steal from anywhere that resonates with inspiration or fuels your imagination."
This session we will explore the very nature of creativity as we unpack ideas like originality, derivative work, remixing and sampling, as well as Copyright, ownership of media and ideas, and much more. We will take a look at the impact of Creative Commons on global culture and how this impact affects education and beyond.
This session will introduce and define Digital Storytelling. While examining the bricolage nature of Digital Storytelling, participants will begin to think about ways they can use the philosophical concepts discussed in their everyday classrooms.
Designed to place the teacher in the role of learner, this workshop will make you re-think what you may already think about culture, media, and art. It is open to K-12 teachers and anyone interested in creativity.
About Jabiz
Jabiz is currently an English teacher at UWCSEA in Singapore. An Apple Distinguished Educator class of 2011, he is also an amateur writer, musician, photographer, filmmaker and all around provocateur. He is persistently preaching the gospel of sharing and open expression for students and teachers alike. He regularly explores the possibilities of the web not only for his own personal and professional growth, but then he faithfully shares what he finds with students, co-workers and conference attendees like you. An intense and passionate storyteller, Jabiz has a story to tell to and with you. You can find pieces of his work across the web, but he suggests you start at www.jabizraisdana.com. Or drop him a line on Twitter: @intrepidteacher
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
(Warning - adding this event to your Shed schedule does not mean that you are enrolled)
Wendy Gorton
In this session participants will get a full introduction to the Google Apps for education suite and how they can use it in their classroom. Those signing up should be prepared for an energy filled three hours with lots of practical take aways. Participants should have a Google Apps for education account or a personal Gmail account
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
(Warning - adding this event to your Shed schedule does not mean that you are enrolled)
Apple
An overview and practical session in iBooks Authoring.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
(Warning - adding this event to your Shed schedule does not mean that you are enrolled)
Dr. Jenny Lane
TPACK iPad Project in Schools http://tips2012.edublogs.org
School ecosystems need to draw on four sources of knowledge: innovation and knowledge inspired by science (research and evaluation); innovation inspired by the development of new products and services; innovation and knowledge inspired by practitioners, teachers, school heads; and innovation inspired by users namely, students, parents, communities (OCED, 2012).
In this session we will explore how we can access and apply this knowledge when leading 21st century schools and implementing digital curriculum? A number of key questions will be addressed namely;
We need to lead by example and motivate teachers to transform their teaching and learning to incorporate 21st century skills? This session will provide both theoretical and practical insights. Participants are encouraged to bring an iPad loaded with the Edmodo App (www.edmodo.com) Please set up a free account before the session to access a set of resources generated from the TPACK iPad in Project in Schools (TIPS). We will explore how to use the iPad to create teacher made resources and how to redesign curriculum to have an inquiry focus and be more personalised. The SAMR model will be used to set goals and guide teachers as they transform their teaching and integrate mobile devices.
Note: Participants should bring their own iPad to this session as iPads will not be provided Please ensure you have administrative rights to install apps on the device and the Apple iTunes account password. You will be provided a list of Apps to install prior to the workshop.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
(Warning - adding this event to your Shed schedule does not mean that you are enrolled)
Session 1 : Brant Knutzen The Participation Forum 45 mins
Session 2 : Juliana Agostino : Creating Student Centred Moodle Classrooms 45 mins
Session 3: Chris Baldwin Eportfolios for Teacher Development 30 mins
Session 4 : Darcy Christ Blogging plug ins - integrating moodle with wordpress 30 mins
Paper #: 1
Title: The Participation Forum
Presented by: Brant Knutzen
From: Hong Kong University, CITE
Duration: 45 minutes
Outline
This presentation will demonstrate two new Moodle 2 plugins which support a sustainable eLearning methodology for integrating online discussions as formative learning activities. Both plugins are free open source projects currently in trials at the University of Hong Kong. This methodology builds on the affordances of a new Moodle plugin: the Participation Forum is a modified discussion forum activity which automatically awards participation points and dynamically generates a grade for each student based on their posting activity. Since the Moodle LMS automates the awarding of participation points, this technology supports a sustainable teaching methodology integrating a regular series of online discussions as formative learning activities, and can be scaled up to support large class sizes of 100 - 200 students or more. The Participation Map plugin creates a new type of data portrait for displaying the dynamics of an online discussion. This learning analytical tool describes a discussion both quantitatively and qualitatively, with a focus on the collaborative interactivity between the participants. It enables a researcher or instructor to quickly visualize the patterns of interaction between students, and gauge the level of collaboration achieved within groups. The latest enhancement of this tool can create a completely anonymized graph suitable for use outside of the classroom, such as in conferences or research papers. This presentation will also review the pedagogy based on social constructivism and socio-cultural factors which motivates the QUALITY of the student posting behavior. This teaching methodology creates a foundation of participation, where the teaching role is still crucial for guiding learning and scaffolding
Paper #: 2
Title: Creating Student Centred Classrooms Using Moodle
Presented by: Juliana Agostino
From: Canadian International School, Hong Kong
Duration: 45 minutes
Outline
This presentation will focus on the features of MOODLE that enable teachers to create a course in which students are in control of their own learning. Through interactive lessons, journals, feedback forums, quizzes and most importantly completion tracking, MOODLE becomes a tool to help students become independent and reflective learners. Using MOODLE, the role of the teacher can be redefined to that of an education coach that can monitor and advise students through every stage of the learning cycle. This workshop is for teachers who wish to use MOODLE beyond its file sharing and assignment uploading capabilities and as a way to create a truly student centred blended learning environment.
Paper #: 3
Title: e-Portfolios for Teacher Development on Moodle
Presented by: Chris Baldwin, e-learning consultant, Global Online Teacher Development team
From: British Council Hong Kong,
Duration: 30 minutes
Outline
e-portfolios for teacher development – what are they? What do they do? How can I set them up? This presentation will look at the use of e-portfolios and describe a simple approach to setting up an e-portfolio system using tools such as forums and the file repository in the popular Moodle Learning Management System.
Paper #: 4
Title: Creating the Course Blog for Studio Courses Integrating Moodle and Word Press using LTI
Presented by: Darcy Christ
From: Freelance moodle Developer
Duration: 30 minutes
Outline
This is a brief presentation about how to set up a WordPress Network and use the basicLTI4WordPress plugin, which enables the automatic creation of course blogs and provisioning of student accounts in Moodle. To connect your Moodle course to WordPress, you simply need to create an External Tool activity, using the correct address/URL, a key and secret. I will discuss the basic ideas behind the Learning Tools Interoperability (LTI) protocol, which is to make it easy for tool providers to build one mechanism which can be used by any LMS or any other client which understands the protocol.
In its most basic form, LTI sends user data (information about who the students are) and returns grades, based upon what the student does within the tool. LTI has the potential to change how we interact with LMSes like Moodle.
I explored this protocol in the Faculty of Architecture at HKU, as a way to make it easy for teachers to create public facing blogs for their studio classes. Moodle is essentially a closed and private system, whereas WordPress is meant to be open and public. I will provide some simple examples used in the Faculty, discussing the successes and failures, as well as outlining what might be some best practices. Ultimately, the basic LTI4WordPress needs to be developed and the choice of themes, plugins and defaults could go a long way towards making your implementation successful.
I will also end the presentation with an open discussion about whether the course blog is the same thing as an ePortfolio. Since this plugin does not actually yet return any grades from WordPress, there is room to discuss what might be graded while using a blog. I am looking for feedback from people who have implemented ePortfolios and to find out whether this kind of system will work for them.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
(Warning - adding this event to your Shed schedule does not mean that you are enrolled)
Peter Sutton
Educational organisations are grappling with the adoption of social media to ensure they protect their brand and become leading role models as digital citizens over the social landscape. Peter Sutton founder of Kai Ming Consulting, works with organisations from the corporate, non-profit and educational sectors in Australia and South-East Asia. He provides leading, sustainable social media solutions to ensure organisations strategically minimize their risk and capture market share by developing their online communities.
This work shop is specifically designed for individuals who are in leadership and school governance roles within their respective organisations. The primary focus of the session is to support school leaders in the developing a positive, strategic approach to the adoption of social media. Participants will leave the session with:
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
Debbie Abilock
Debbie Abilock bring a two part workshop suitable for all secondary educators.
Part 1:
Decoders, fluent readers and finally expressive readers and writers – these stages apply to visual literacy as well as to reading print. In an image-drenched world, we’ll consider the “rhetorical situation,” examine some signs and symbols, and see how point of view results from the interaction of the reader, the audience and the medium. We’ll consider some emerging issues, such as visual plagiarism, and practice some reading and teaching strategies, such as determine authority and bias using photographs.
Part 2:
As teachers in a Web 2.0 environment, we face the dilemma of teaching plagiarism in a contributory culture where the norms of rip, remix, create and share are at odds with copyright, intellectual property and academic ethics. Are you playing cat-and-mouse with student plagiarists? Do they resist taking notes (“I can remember this stuff word-for-word”), then print out everything - but still forget to attribute quotes or ideas? If students describe research as “smushing stuff” with a bibliography, why wouldn’t they take short cuts? They’ll tell you that Wikipedia is common knowledge and, besides, you just don’t attribute “mashups” anymore. We’ll take a look at what the research says has the greatest impact on student learning, drives motivation, and builds reading comprehension. Then we’ll examine some student work, and identify curricular designs and teaching strategies that will ring true to your students.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
Sometimes the structure of Readers and Writers Workshop and elementary grades literacy instruction can feel confining to ES teachers. With the plethora of iPad apps available to ES teachers for conferring and conferencing with students, self and peer editing, and publishing dynamic multimedia pieces, literacy instruction can be shifted to include additional digital fluencies and instructional technologies. This hands-on, iPad-centric session will provide the ES teacher with a number of tools, techniques, and apps being used to transform ES literacy instruction. To get the most out of this session it is recommended that participants bring an iPad. A list of apps will be given to participants prior to the session.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
The Horizon Report highlighted Gaming as a major education trend to watch in the coming years. However, there are already several platforms available for gaming that exist and are successful right now. Minecraft is one of those games that has taken the entire world by storm, and other major gaming companies like Valve are starting to buy in to the fact that games are here in schools to stay.
With the majority of our students on gaming platforms outside of school, how do we leverage this as a learning space and how do we ask meaningful questions with the existing games, without taking the fun out of it?
This workshop will introduce some great games for learning and share some ideas on how they can be best used in the classroom.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
In this session, I will demonstrate how the versatility of Google Form makes it a nearly perfect tool to serve pedagogical, administrative and logistic purposes in the 21st century classroom. It is recommended that you bring your laptop or iPad to this session for a bit of hands on time.
I work at the university and I typically begin my lessons by projecting a Google form on the screen for taking attendance and I embed the associated spreadsheet on the course site for students to check their own attendance. In my writing-heavy courses, practically all in-class writing tasks are designed with Google forms. Using their own wifi-enabled devices, my students submit their writings and study each other’s work on the big projector screen for in-class discussion. I used to download javascripts to write online quizzes; now I write them exclusively with Google forms, and install an auto-grading script on the spreadsheets to calculate student scores and email the reports to them. I conduct in-class polls for instant feedback and set up spreadsheets with simple formulas to automate calculations for real time announcements of poll results. Using Google Form, I also track assignments, collect information, and administer in-class tests.
Come and learn some tips & tricks to take your Google Forms & Spreadsheet use to the next level.
Target Audience -Upper Primary through Secondary Teachers
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
To demonstrate how to set up the Edmodo LMS to transform institutional workflow by taking the successful innovations that Edmodo has developed and targeted for classroom use, and applying them to the administrative and operational environment to streamline institutional communication, cooperation, and collaboration for a more efficient, simpler, and ultimately more productive workplace.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
We will demonstrate a number of extensions for moodle that have been developed and evolved within ESF over the last few years. The goal of the extensions is to grow the adoption and use of moodle by matching the workflow of teachers, making course creation meaningful and quicker for them, and encouraging participation from students.
Tools to be shown include:
· Badger for awarding and displaying badges for student achievement
· Quickstructure for improving the visual impact of a course for learners
· Sharedropbox for peer review and reflection of student work
The extensions have been used widely across the foundations 20+ schools in Hong Kong - the presentation will focus on examples of their use at a range of Secondary levels and across a range of applications.
The extensions are available publicly and can be added to your own moodle 2.2+ installations.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
iBooks Author has made the process of becoming a published author as easy as drag-and-drop. But there is more to iBooks Author than just taking your existing content and transferring it into a digital product.
iBooks Author enables us to make the process of reading of a book into a more interactive experience. Essentially, it allows us to make books more like apps.
In this workshop, Keri-Lee will demonstrate exactly what is possible with iBooks Author by sharing examples of iBooks that model great interactivity. She will provide handy tips on how to get started, and direct participants to resources that will help them along their journey to becoming published authors.
Keri-Lee will help participants begin experimenting with their own book, which will require iBooks Author to be downloaded on prior to the workshop. The workshop is targeted towards K-12 educators, across all subject areas.
MacBook Pro's will be provided for participants to use during the session.
(of course people are encouraged to bring their own...)
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
“Integrating Technology to Enhance Learning in the Early Years” is a session geared for teachers of grades Pre-K through 3rd grade. This session combines specific “Take Away Lessons” ready for immediate use, active audience engagement in the brainstorming of ideas, sharing of specific technology tools, and opportunities for learning between session participants. The theme of the presentation is that technology enables all teachers to do what is most valuable in our profession... to make the learning moment a better one.
As an introduction we will examine the growing shift away from the teacher as a disseminator of information to a teacher as a facilitator and an enabler. From this launching pad we will look at several examples of the ways that technology can enhance this transition. We will examine 10 scenarios for integrating technology into the classroom. In each situation we will detail the hardware and software needed, the logistical challenges, and strategies for optimal success.
Included in the presentation is a list of the best digital tools for young learners, especially creativity tools and other Web 2.0 tools. This includes digital social networking on the web, for both our teachers and our early learners.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
Life is breathing and living. The young generation growing up now find their life intertwined with technology. How do youth today know how to use technology to enhance their life skills and not rely on it to survive? How do developing skills in school settings transfer to real life settings?
Real Time:
- How does youth manage their time?
- How do we keep things real for the youth?
Real Talk:
- How do we talk the talk?
- How can youth communicate to the rest of the world?
Real Life:
- Why do learning spaces matter and connect to other spaces of life?
- How can we encourage development of organization and prioritization skills?
Real Search:
- How do we encourage research and inquiry?
- Why should we motivating and inspiring each youth to think about their dreams and where their life is going?
Audience will bring away:
• ideas to connect their educational environment to the youth they are educating
• thoughts on how what educators teach today is relevant to the lives of their students and how to prepare them for their lives beyond content knowledge
• reflection on what life skills are and how technology can enhance them and not replace them
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
Moodle is an established platform for secondary schools and higher education but what about primary schools?
In this session I will be showing a very successful example of moodle use in a Primary School with students aged 5 - 11. The session will focus on the following things:
- Making moodle friendly for younger learners
- Creating a learning community
- Seamless integration of Google Apps
- Reducing the number of logins students have using single sign on
- Engaging staff CPD
- Making students the content creators and creating an online workspace for students
- Using moodle as glue for all our web based resources. Integrating everything.
Time will be given to attendees to explore at ESF Primary moodle site and to see the great things that both teachers and students are creating and collaborating on.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
Join Wendy as we take the reader's and writer's workshop model in language arts and go digital! We'll explore best practices in writing and organizing your mini-lessons, using Docs collaborative writing features for your writing partners, Drive to organize your lesson world, Forms to collect summarization and reading logs, and Presentations for brainstorming.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
Challenge based learning (CBL) moves teaching away from the traditional pedagogy that academic content is a body of precepts, which need to be memorized, and into a deeper understanding--one which gives students more control in situations that involve quantitative and spatial reasoning.
Geometry students were challenged to analyze the Hong Kong Cage home phenomena through a multi-disciplinary and mathematical exploration. The challenge gave students the opportunity to see how using the power of mathematics within a socio-economic context to assess, synthesize, and interpret information can improve the world around them.
This workshop leads to a dissemination on how students engaged in a global education perspective can understand how specific academic skills can be applied to the global market place.
The workshop includes take-away student exemplars and teacher templates.
Target Audience
Suitable for all teachers, this workshop will be of particular interest to those considering shifting the educational paradigm.Lesson templates and student examples are from the middle to high school level mathematics classes, but are adaptable to fit the needs of students across all grade levels and academic subjects.
In this workshop participants will:
1. Learn and discuss how CBL emphasizes the student's ability to access, interpret and synthesize information.
2. Develop Big Ideas to initiate a CBL project and learn how to overcome the challenges.
3. Explore and learn to use Google apps that support and assess CBL projects.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
Many of us use Twitter for news headlines, engaging in a professional learning network or even catching up on entertainment news. It can also be a valuable learning tool for students. I have been using Twitter with my kindergarten class to share their work with parents and also write a daily morning message. Integrated with our classroom iPads, it has become a seamless way for us to share work and ideas. It can also be a powerful way to communicate with a buddy class somewhere else on the other side of the world.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
Participants will see how students and teachers can easily create their own website to enhance learning in a digital world. Participants will see websites of teachers and students of all tech abilities and how they can be easily integrated into the classroom and beyond.
Demonstrations will be made using Weebly.com. With the assistance of the workshop leaders, participants will create their own Weebly account.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
In the UK at least there is a crisis. What might be some of the reactions to this and possible outcomes from it? Where might that leave ICT curriculum leaders? Answering these questions may point to how curricular may need to change and asks the bigger question of how an ICT curriculum stays relevant when technology is constantly changing?
What does it take to be ""good"" at technology?
How is this currently judged in many schools?
What is the validity of these assessment frameworks in the 21st Century?
Are there more useful approaches that are "future proofed"?
In this session attendees will examine approaches to structuring and assessing ICT skills in a secondary school context.
Understanding Digital Kids/Youth/Learners
Kids today are using digital technology constantly. How does this change the way they think and learn? What does it mean for educators?
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
Computers are really good at performing repetitive tasks, calculating without error, and managing large sets of data. One of the most important skills to develop in our students is deciding when and how to use a computer to work more efficiently or quickly than is otherwise possible. This set of skills is part of a topic known as computational thinking. It is a way to help students see the bigger picture of skills we are teaching them in math and science.
Introducing opportunities for students to apply and explore computational thinking concepts is now easier than ever. There are many ways to help students learn how to make computers perform calculations so that the students can focus on figuring out what the numbers mean. This also allows students that have previously been frustrated by mental calculation to get back into the game of understanding abstract ideas and solving problems.
This workshop will share a number of simple ways to introduce computational thinking to students in math and science classes at the middle or high school level. Participants will work through example problems they can use with their students, see examples of how students have used these tools to demonstrate their understanding, and brainstorm ways to include computational thinking activities within existing curriculum. Participants will be able to download all program code and other files used in the workshop.
Tools will include spreadsheets, the program Geogebra www.geogebra.org Python www.python.org ,a free and resource-rich programming language. Participants may want to download Geogebra and Python 2.7 to their computers before the workshop.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
For the past 3 years, RCHK has used an exciting concept for the PYP Exhibition. The year 6 students used the medium of film to express their ideas and to document the action they planned and implemented, relating to an inquiry of their choice.
The rationale was to provide opportunities for the students to demonstrate each of the 5 essential elements of the PYP, whilst calling upon all 5 of the transdiciplinary skill areas, as appropriate, during their inquiry.
In addition the students further developed their media skills by using media language, symbols and text. Without a doubt all the year 6 students developed their digital literacy skills, ability and knowledge during the inquiry process.
In this presentation we will guide you through the process to transform the PYP Exhibition into a Film Festival, seen from both the curriculum point of view, and from the ICT aspect.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
Nowadays cameras comes in every form, shape and quality.
With some basic knowledge they can all make decent and usable video.
The workshop will provide you with some basic camera tricks that could improve the video shooting for your classroom projects.
Bring your own device(s) and find out how to get the most out of them.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
This workshop will demonstrate how Chatsworth Orchard campus uses Google Apps for Elementary ePortfolios - as a workspace, storage area and tool for demonstrating learning.
Participants will be given a fully ready working template to start with ePortfolios in their classrooms and a short discussion on the challenges and successes with ePortfolios will be part of this workshop.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
The National Association for the Education of Young Children (NAEYC) and the Fred Rogers Center released a joint statement on technology and interactive media as early childhood educational tools in January 2012. This new statement confirms what many of us have know for years: educational media & technology can be integrated into early learning environments in a way that is both appropriate and beneficial. But what is appropriate for this age group at school?
Come share ideas and resources that can help us find the learning potential of new tools and resources when working with our early learners. Discuss ways to make connections to the important instruction and learning that needs to happen in the first years at school and the academic skills our students require to succeed at school and in the future.
This session will be a sharing of ideas, questions, and an open discussion with the intent to continue the collaboration online after you leave the conference.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
From Alpha to Omega: How the geeky teacher has turned the tables on what it means to be a role model.
Presenter: Andrew Harnett
Throughout my life I have been a geek. In the 80’s and 90’s, this was deemed uncool. However, this is a very cool status for Generation D students. The jock is now on the same playing field as the geek in the elementary classroom. This session is a case study on best practices to support Generation D students in their learning. The session highlights using the Google suite of apps, e-portfolio’s and collaborative web 2.0 tools to support inquiry. Participants will take away new tools, teaching techniques and geeky things to engage elementary students in learning. Student and teacher exemplars, as well as lessons, will be made available for participants to reference.
The presenter will demonstrate how:
* To engage students using one’s own personal history and life experiences
* To help students succeed using geeky activities, morals and principles
* Being different is the way forward
This workshop will:
1. Highlight the Google suit, Google Moderator, Blogger, and Picassa Web Albums tools to support discussions and learning.
2. Show participants how to use collaborative web 2.0 tools
2. Help participants Identify one’s own level of geekiness using a Geek inventory
3. Discuss how to use personal history effectively to reach students
Target Audience
This presentation is targeted towards elementary and primary school teachers, however, specialists may benefit from the workshop.
It’s time to even the playing field with the jocks.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
The Social Studies department at HKIS Middle School has made an effort to integrate games-based learning into various aspects of our curriculum. Delegates will hear an overview of our journey into this area, including the pedagogical background and our initial concerns and goals, and then I'll share some successes and failures. Delegates will walk away with a large bank of resources to draw from and a framework for how to implement this in their own courses. I will also share about how I've adapted the idea of "gamification of homework" into my classroom, which would fit in any middle school class regardless of discipline.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
At Renaissance College, Year 6 students are introduced to a 1 to 1 laptop programme. With any new technology, the students have to be aware of the responsibility that comes with using such a powerful tool.
The aim of this presentation is to share how we prepared the students to be responsible digital citizens. We will take you through the steps of how we incorporated the many aspects of using laptops safely, focusing on the issues of Cyber bullying, Digital footprint, Digital hygiene, Security, Balance, Academic honesty and Digital ID.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
This session will showcase of various websites, videos, games, activities, worksheets and articles dealing with Digital Citizenship. Practical examples of ways in which you could integrate this material into your school curriculum directly (student assessment tasks) and indirectly (A Digital Citizenship Week). Focusing on material for Secondary students but not forgetting Primary students and Parents. Digital Citizenship issues covered to include: Cyber bullying, Sexting, Posting images online, Citing Sources & Plagiarism, Social Networks, Staying Safe On-Line, Netiquette, Social Media profiles and college applications, Internet Scams etc
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
Do you feel like your students fail to fully engage and build upon the red lines, scribbles and notes that you jot down on their essays? In this session, use video to provide active feedback on writing by combining visual and auditory learning with video essay feedback.
This session will consist of two parts. 1) How to .. 2) The purpose behind the technique.
Participants will view digitized videos of feedback on writing and compare them to hand written comments or even to electronic feedback, assessing the pros and the cons of each. Please bring an iPad or a laptop if you are able to do so.
Experiment with technologies like EduCreations and Quicktime screencasts as tools to creating real time video feedback. This will be a hands-on workshop and all participants are encouraged to bring computers and/or iPads and stylus. By the conclusion of the session participants will have the basic skills to create their own video feedback sessions for their students and will understand the fundamental benefits that can be derived from this process.
See (http://tinyurl.com/d7j9bbv) for an example using educreations, and here (http://tinyurl.com/d3jwcnv) using quicktime. "
Intended Audience: Grades 4-12
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
Making apps for iPads and other platforms used to be something that required difficult coding and was not possible with Primary aged students.
Not any more!
In this session I will introduce free tools for Mac and Windows that allow students to explore their creativity in creating cross platform apps for iPad, iPod touch, iPhone, Android, Windows and Mac through drag and drop visual programming.
In the last year a group of ESF primary students in Y5 and Y6 have been learning to create their own apps and have some of their creations now ready for submission to the iTunes app store, Google Play store, Windows Store and Mac appstore. This project has grown to include students in several schools who are working collaboratively online through their projects. These tools are some of the best applications of maths skills that I have seen.
I will share some of their apps and the story of their learning. Attendees will get an initial taste of how to use the tools and can take away resources to get started making their own apps or to work with groups of students in schools.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
This session explores teacher development systems and instructional design strategies used at the Canadian International School of Hong (#cdnishk) to support faculty in their pedagogical progression with Moodle - a learning platform used to support the MYP and DP program.
Delegates will have an opportunity to:
- discuss successful approaches to professional development
- explore 'real' examples of personalised learning
- deconstruct 'better' course designs
- learn how cloud tools such as Evernote, SoundCloud, GApps can be purposefully integrated
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
Some students enjoy speaking up in class and others don't? Why is this? How can we promote more students to share their ideas? This workshop will briefly present research on face-to-face and virtual discussions. It will provide classroom examples and encourage educators to try different ways to reach their students through different modes of class discussions. Participants will apply their learning in this session by engaging in both face-to-face and virtual discussions. Additionally participants will reflect on the uses of face-to-face and virtual discussions and discuss ways to start using this in their classrooms.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
In the 21st Century it's not just the geek that is the new chic! Lifelong Learning is also taking on increased value within organizations that wish to be learning communities, and in the connections between school and beyond. Are we all digitally literate in this digital age? How do we as educators keep up, add value, and evaluate successes (or learn from failures)? This session will explore what is required to be a digitally literate teacher and what schools can and should be doing to support digital literacy within its teachers and students as lifelong learners. A formal in-school digital literacy certification system will be presented, aligned to curriculum needs, structural possibilities, online connections, and valued learning outcomes. It's a wonderful time to be an educator and this presentation seeks to add substance to this.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
Students usually have lessons in the classroom and then go home to practice where help is not always available. In the flipped classroom, the skill is presented in an online forum and children come to school with questions and ready to practice. The practice then occurs with guidance from the teacher. How can this be applied in a primary school? This presentation will explore an action research project focused on teaching specific numeracy skills using the flipped classroom approach. The discussion will include the methodology used, the successes and pitfalls and the results.
The presenter will demonstrate:
· An action research project
· How to set up a flipped classroom for numeracy
· Demonstrate how to create numeracy lessons using the app Explain Everything
· Provide participants access to sample lessons
In this workshop, participants will:
· Discuss integration of the flipped classroom module
· Learn how to use the Explain Everything app to create online lessons
Target Audience:
This presentation is suitable for primary school teachers and primary school specialists.
Required Materials:
Participants need a laptop or iPad. iPads will be available for participants to use during the workshop.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
This presentation will focus on the features of MOODLE that enable teachers to create a course in which students are in control of their own learning. Through interactive lessons, journals, feedback forums, quizzes and most importantly completion tracking, MOODLE becomes a tool to help students become independent and reflective learners. Using MOODLE, the role of the teacher can be redefined to that of an education coach that can monitor and advise students through every stage of the learning cycle. This workshop is for teachers who wish to use MOODLE beyond its file sharing and assignment uploading capabilities and as a way to create a truly student centred blended learning environment. This workshop would be particularly useful for IB DP teachers.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
Paul McMahon
3P Learning - Hong Kong office
3P Learning is a global company with leading online products like Mathletics and Reading Eggs. In this open forum, you will learn of the changes that our international development team have had to make to support schools switching to mobile devices and inquiry-based curricula.
With luck, other vendors might share how they are adapting resources that suit a very prescriptive curriculum to suit open-ended, student centered curricula.
Input from teachers using propriety resources or even designing their own online resources would be warmly welcomed.
Come along and help shape the future of educational resources!!
Conditional activities, course completion and Pirates via Moodle............
In this hands on workshop, attendees will have the chance to experience a Moodle course from the point of view of the student. We will look at how content can be made to appear using conditional and orphaned activities, and how teachers can track student progress through the course. Please bring your laptops, eye patches optional. To save time on the day, create an account at http://training.pukunui.com/moodle24/
Presenter - Vinny Stocker (Pukunui Malaysia)
DyKnow - Indiana USA
Content and Student Feedback On Any 1:1 Device
1:1 and BYOD initiatives are on the rise because technology offers new avenues to improve instruction. However, like with any big change, challenges arise. Join this session to learn how St. Paul School-Macau solves these challenges related to their 1:1 computing program. In addition, see how DyKnow’s newest product offering makes it easier for teachers and students to interact and share instant feedback from any device. Leave with relevant advice on 1:1 culture change and specific tools that can help.
IdeaTree Ltd. HK
Easy Technology for 21st Century Educators
Participants will get their hands-on experience as if they are attending an interactive language class using iPads. Pre-build lesson activities including video creation, photo story telling, and writing exercise will be given. Participants will see how effectively communication can happen by the facilitator being able to provide clear and instantaneous activity instructions and comments. A snapshot quiz will be also be given to assess everyone's understanding of the lesson. Facilitator will demonstrate how he can identify the strengths and weaknesses of each participants. At the end of the workshop, facilitator will also demonstrate how easy these activities can be created.
Topic: Introduction to incorporating 21st century skills into classroom learning
With Adobe’s integrated software, standards-aligned curriculums and versatile certification programmes, educators have the software and resources to inspire learning and creativity on each student’s journey to success. Along the way, students build essential 21st century communication, critical thinking and creativity skills that serve them well in school and beyond. Come and meet Adobe’s passionate expert in education and our power user in this session to find out more about how you can enhance the digital learning experience of your students.
Agenda at a glance:
Adobe in Education
Mr. Patrick Tang, Education Account Manager, Adobe Hong Kong
Adobe’s Creative Solutions for Education
Mr. Ernest Wong, Solution Consultant, Digital Media, Adobe Hong Kong
Enabling creativity with Adobe Acrobat
Mr. Kevin Lester, Senior Head of House at Island School and Director of Professional Development at International Educational Awards.
JAMF Software
Ten iPads or thousands, the Casper Suite is how leading schools are transforming the classroom –and giving IT Admins the tools they need
Multiply the power of iTunes U, iBook Author, Configurator, etc in the classroom
Make it easy and safe for students to get the apps, iBooks, video and lessons they need
Provide IT departments solutions that allow them to remain supportive, flexible, and reliable while increasing the number of devices they can support
Succeed with the Apple Platform
Unconference slots are an opportunity to make the conference your own. Do you want to learn something new and find someone to teach you? Havesomething you are pondering and just need to discuss? Have a great idea and want to find an audience? The Unconference format is for you!
Please visit the Unconference Google Moderator site where you can both PROPOSE topics for one of the two hour long unconference slots or VOTE for topics youfind interesting. Vote for multiple topics, please. You will need a Google Account to usemoderator. It should be a public google account not a Google Apps account unless yourGoogle Apps administrator has enabled moderator.
You can start proposing topics and voting NOW
https://www.google.com/moderator/#15/e=203d1e&t=203d1e.40
Unconference slots are an opportunity to make the conference your own. Do you want to learn something new and find someone to teach you? Havesomething you are pondering and just need to discuss? Have a great idea and want to find an audience? The Unconference format is for you!
Please visit the Unconference Google Moderator site where you can both PROPOSE topics for one of the two hour long unconference slots or VOTE for topics youfind interesting. Vote for multiple topics, please. You will need a Google Account to usemoderator. It should be a public google account not a Google Apps account unless yourGoogle Apps administrator has enabled moderator.
You can start proposing topics and voting NOW
https://www.google.com/moderator/#15/e=203d1e&t=203d1e.40
Unconference slots are an opportunity to make the conference your own. Do you want to learn something new and find someone to teach you? Havesomething you are pondering and just need to discuss? Have a great idea and want to find an audience? The Unconference format is for you!
Please visit the Unconference Google Moderator site where you can both PROPOSE topics for one of the two hour long unconference slots or VOTE for topics youfind interesting. Vote for multiple topics, please. You will need a Google Account to usemoderator. It should be a public google account not a Google Apps account unless yourGoogle Apps administrator has enabled moderator.
You can start proposing topics and voting NOW
https://www.google.com/moderator/#15/e=203d1e&t=203d1e.40
Unconference slots are an opportunity to make the conference your own. Do you want to learn something new and find someone to teach you? Havesomething you are pondering and just need to discuss? Have a great idea and want to find an audience? The Unconference format is for you!
Please visit the Unconference Google Moderator site where you can both PROPOSE topics for one of the two hour long unconference slots or VOTE for topics youfind interesting. Vote for multiple topics, please. You will need a Google Account to usemoderator. It should be a public google account not a Google Apps account unless yourGoogle Apps administrator has enabled moderator.
You can start proposing topics and voting NOW
https://www.google.com/moderator/#15/e=203d1e&t=203d1e.40
Unconference slots are an opportunity to make the conference your own. Do you want to learn something new and find someone to teach you? Havesomething you are pondering and just need to discuss? Have a great idea and want to find an audience? The Unconference format is for you!
Please visit the Unconference Google Moderator site where you can both PROPOSE topics for one of the two hour long unconference slots or VOTE for topics youfind interesting. Vote for multiple topics, please. You will need a Google Account to usemoderator. It should be a public google account not a Google Apps account unless yourGoogle Apps administrator has enabled moderator.
You can start proposing topics and voting NOW
https://www.google.com/moderator/#15/e=203d1e&t=203d1e.40
Unconference slots are an opportunity to make the conference your own. Do you want to learn something new and find someone to teach you? Havesomething you are pondering and just need to discuss? Have a great idea and want to find an audience? The Unconference format is for you!
Please visit the Unconference Google Moderator site where you can both PROPOSE topics for one of the two hour long unconference slots or VOTE for topics youfind interesting. Vote for multiple topics, please. You will need a Google Account to usemoderator. It should be a public google account not a Google Apps account unless yourGoogle Apps administrator has enabled moderator.
You can start proposing topics and voting NOW
https://www.google.com/moderator/#15/e=203d1e&t=203d1e.40
Unconference slots are an opportunity to make the conference your own. Do you want to learn something new and find someone to teach you? Havesomething you are pondering and just need to discuss? Have a great idea and want to find an audience? The Unconference format is for you!
Please visit the Unconference Google Moderator site where you can both PROPOSE topics for one of the two hour long unconference slots or VOTE for topics youfind interesting. Vote for multiple topics, please. You will need a Google Account to usemoderator. It should be a public google account not a Google Apps account unless yourGoogle Apps administrator has enabled moderator.
You can start proposing topics and voting NOW
https://www.google.com/moderator/#15/e=203d1e&t=203d1e.40
Unconference slots are an opportunity to make the conference your own. Do you want to learn something new and find someone to teach you? Havesomething you are pondering and just need to discuss? Have a great idea and want to find an audience? The Unconference format is for you!
Please visit the Unconference Google Moderator site where you can both PROPOSE topics for one of the two hour long unconference slots or VOTE for topics youfind interesting. Vote for multiple topics, please. You will need a Google Account to usemoderator. It should be a public google account not a Google Apps account unless yourGoogle Apps administrator has enabled moderator.
You can start proposing topics and voting NOW
https://www.google.com/moderator/#15/e=203d1e&t=203d1e.40
IdeaTree Ltd. HK
Easy Technology for 21st Century Educators
Participants will get their hands-on experience as if they are attending an interactive language class using iPads. Pre-build lesson activities including video creation, photo story telling, and writing exercise will be given. Participants will see how effectively communication can happen by the facilitator being able to provide clear and instantaneous activity instructions and comments. A snapshot quiz will be also be given to assess everyone's understanding of the lesson. Facilitator will demonstrate how he can identify the strengths and weaknesses of each participants. At the end of the workshop, facilitator will also demonstrate how easy these activities can be created.
A humanities teacher from a local secondary school in Hong Kong will share his attempt at using 21st century technology in motivating learning within a local context. Dispelling stereotypes of local school curriculums as traditional and rote centered, the humanities department at Law Ting Pong Secondary School will share and discuss their successes and challenges in motivating learning within a local context. A SWOT analysis will be used to present the challenges and opportunities faced in implementing IT in a local secondary school. Emphasis will be placed on curriculum and the ways technology has propelled project learning and critical thinking within a local humanities curriculum.
In this workshop, participants will be engage in activities and discussions where they will differentiate the various roles and purposes of curriculum in enhancing student learning. Participants will also examine the role IT plays in stimulating student-centered learning in the humanities context.
Target Audience
This presentation is targeted towards all secondary school educators. Primary school and other level educators are also welcome to attend.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
We all know how important a website can be… more importantly how significant a website can be to communicate learning with students’ parents and families. In the early years of school parents often say that their children are unable or choose not to explain what they did at school. As educators we all know that our time is precious but sharing the students’ learning with their parents opens up the doors to our classroom and creates a dialogue and sharing between students, teachers, parents and their families. A class website helps overcome these barriers and shares their learning with parents and families. But how easy is it to create a class website?
This workshop aims to talk about the effectiveness of a class website - as a form of communication - and show you the basics of how to set up your own class website, quickly and efficiently and how to maintain it with minimal effort. We will look at several web-based platforms to do this with but an emphasis on using, designing and building your own class Weebly as a tool for communication. We will begin building it from scratch with a look at how to create, design and edit pages, add text, photos and embed documents. We will look at how to use your website to survey your class parents and add a class blog to it as well! and for some fun we will investigate some web-based tools to add glitz and glamour to your class website easily.
This workshop is aimed at early years teachers or people new to building a website or Weebly. Bring your laptop, an open-mind and a sense of fun!
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
This presentation highlights innovative, interactive and creative ways to teach copyright awareness to elementary students. Using digital photography, music recording and movie editing software students will create digital products based on books. Students contact the illustrators and authors to ask permission to use their work either before or after making the product. The correspondence is used to learn about copyright. Simultaneously students experience the creator's side of copyright as they are taken through a project where they are the creators of copyrighted cartoon characters. They will copyright protect and market their very own branded product.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
Programming is more than just computer science or mathematics, it is all about creativity! Using freely available tools and resources we can create creative interdisciplinary subjects.
In this workshop the presenter will introduce several popular platforms/tools that allow students to start programming visually in only one lesson.
Attendees will get to experience how creativity can be channeled using processing, openframeworks and Max/MSP
Related topic: Interactive Arts, data visualization, Processing, Max/MSP
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
Learning how to learn is a lifelong skill and fundamental to all aspects of education but it is also a complex process impacted upon by the relationships between learners and what they are learning, and the relationships between learners and their attitudes towards technology. However, in the quest for technology to be seamless, integrated, and ubiquitous in our classrooms, are we missing the opportunity to play and discover how things work? To think critically, creatively and outside the box? And do we want our learners to be passive or active creators of knowledge? As increasing criticism is directed at schools for killing cultures of creativity and innovation, why not challenge your assumptions about what you think creativity and innovation look like and join us for a spot of tinkering. When you allow learners to tinker you empower them to take control and learning how to learn becomes something which is joyful, obvious, audible, inclusive and addictive.
The session will be fully hands-on and model how MaKey MaKey can be introduced to learners, and how projects can be developed regardless of how confident and competent participants might feel in their own tinkering ability.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
This presentation will focus on using e-Learning activities to build depth of understanding and create social construction of knowledge. The presenters will share their experience in creating and managing a variety of activities to extend learning beyond the limitations of face-to-face teaching.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
In this session attendees will hear how Grade 3 at ISS International School in Singapore integrated Minecraft (a 3D sandbox environment game) into a PYP Unit of Inquiry (How We Organize Ourselves).
We will share:
Our planning of this Unit of Inquiry.
The Technology planning behind the Unit of Inquiry (including a brief explanation on what Minecraft is!).
Our reasons for attempting this Unit of Inquiry.
Our Formative and Summative Assessments.
Our Reflection Process (both for students throughout UOI and Teachers using the PYP Planner).
Student samples from this Unit of Inquiry.
Reflections on the journey.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
CDNIS started the iPad journey in 2011 with a three-tiered approach;
1. Individual teacher exploration
2. Class set availability
3. Grade level implementation
In this presentation, we will share the use of the iPad in supporting curriculum development and examples of good classroom practices. We will offer our experience of using Apple Configurator in iPad deployment. The process of app selecting, purchasing and gifting and the strategies of storing and choosing accessories will be discussed.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
Create Marvel-Style Comic Books for the iPad - What happens when you blend a MacBook, Comic Life, Apple's iBook Author and Keynote? Nothing, unless you add a motivated teacher and students ready to learn how to create multi-media comic books (graphic novels) in the vein of Marvel Comics!
MacBook is highly recommended to have a “hands-on” experience, with iBook Author (Mac App Store) and Comic Life Demo (http://comiclife.com/) downloaded before the session.
Intended Audience: 6-12th Grade; Beginner
iPads will be available to use during the session.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
We will walk delegates through a Y11 Humanities unit of work that attempts to offer truly personalised pathways for students. The unit uses a Moodle 2 course page as a foundation, utilising the Conditional Activities feature to manage progression through the unit and simultaneously ensure rigour. The unit’s vision is that students are more engaged because they are able to pick their own approach, the teacher is unchained from the whiteboard allowing more time with individual students and learning is improved by allowing students to take ownership of their progression and learn in their preferred ways.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
I will be presenting my experiences of piloting a unit of work that introduces students to designing mobile applications.
Delegates will get to see the students testing their completed applications with their intended audience.
They will get introduced, very briefly, to the MYP design cycle and how this is used to create the application
They will get to see the App Inventor software that is used to support the course.
They will be shown examples of some of the design thinking that has gone into making the apps.
They will get a chance to consider how this course fits in with the vertical and horizontal school curriculum
At the end, delegates, will leave with some great ideas to use App Inventor and the design of mobile apps as a vehicle for creating inter-disciplinary learning.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
This session is for Technology Facilitators and PhysEd teachers who are keen to learn about using the latest technology with their classes. Teachers will leave with information and resources that can be used immediately when they return to their home school.
We will discuss and demonstrate:
· How different technology tools can assist integration and make it meaningful for students.
· Examples of how technology looks and is used with real students.
· How and why technology can be used effectively and go beyond the use of pens and notebooks in the PE context.
Workshop Objectives:
At the end of this session, participants will better understand: -
1. How technology can be used:
· For addressing fundamental instructional goals.
· As an effective student motivational tool.
2. The collaboration required between the Technology Facilitator and the classroom teacher.
· Planning and developing curriculum
· Choosing the right tech tools
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
As educators, we are all committed to integrating ICT into the curriculum. Having iPads as an ICT tool allows for this to happen naturally for children in the early years of their learning. We will explore the use of apps that allow children to develop their mathematical understanding further in the classroom, across all areas of Mathematics. As well as apps that can be used for recording new mathematical understandings so they can be shared with their peers, teachers and parents.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
Play-based learning is an integral part of the early years education. To further engage students’ interests in learning, using gesture-based technology such as the Kinect2Scratch can be a cost-effective and fun way to enhance some of the many attributes of Play-based Learning.
This session will introduce the Kinect2Scratch environment and its set up. We will demonstrate sample programs that encourage student inquires and discoveries, and to provide creative language and numeracy learning. Teachers’ facilitating roles in this environment will also be discussed and realized.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
Mobile technologies have given us the unprecedented ability to connect, create and share with the world. When aligned with sound pedagogy, these devices have the potential to transform student learning experiences, anytime, anywhere. This presentation will explore the tangible ways in which the iPad is redefining teaching and learning at Shekou International School in Shenzhen.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
The digital development of today gives everybody an opportunity to express themselves using moving images (video) to make statements and publish it online for everybody to watch, meaning that the amount of homemade videos accessible is continually growing, but the quality of most of it is poor, not to say disgraceful.
A lot of younger people think they can run around with their iPhone, iPad or a video camera for ten minutes filming around, add some music on the computer and upload it to youtube, and then it is great film art.
With this in mind, it is now the time to act and realize there is a need for education in the language of film, in film analysis and film history.
My experience is that many teachers are afraid of starting a video project in the classroom because of insufficient knowledge about how to handle the camera and the editing.
The aim of this workshop is to encourage teachers to start looking into this subject and start using video as a tool for storytelling in the classroom, and will give you some tools how to analyze short films and documentaries to make the used camera work, editing methods and the construction of the story visible, helping both you as a teacher and the students to improve their storytelling abilities.
Workshop Feedback https://www.surveymonkey.com/s/21CLHK2013-wf
Given the infinite buffet table of tools and technology to
try out in the classroom, how do you decide what's worth
your and your students' time? Without some kind of
criteria guiding our selection, we'll spend years building
up a dusty closet of tools that looked good, promised a
lot, and didn't deliver. With that in mind, the presenter
will describe "perplexity," one of the scarcest resources
in the classroom, and how to pick tools and technology
to maximize it.